Disney pulls plug on new $1B Florida campus amid feud with Gov. Ron DeSantis
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LAKE BUENA VISTA, Fla. — The Walt Disney Co. announced Thursday that it was scrapping plans to build a new campus in central Florida and relocate 2,000 employees from Southern California to work in digital technology, finance and product development.
The decision follows a year of attacks from Gov. Ron DeSantis and the Legislature because the company opposed a state law that bans classroom lessons on sexual orientation and gender identity in early grades. Disney filed a First Amendment lawsuit against DeSantis and other officials last month.

A statue of Walt Disney and Micky Mouse stands in front of the Cinderella Castle at the Magic Kingdom at Walt Disney World in Lake Buena Vista, Fla., on Jan. 9, 2019. Disney is scrapping plans to build a new campus in central Florida following a year of attacks from Gov. Ron DeSantis.
Disney had planned to build the campus about 20 miles from the giant Walt Disney World theme park resort, but Josh D’Amaro, chairman of the parks, experiences and products division, said in a memo to employees that “new leadership and changing business conditions” prompted the company to abandon those plans.
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“I remain optimistic about the direction of our Walt Disney World business,” D’Amaro said. “We have plans to invest $17 billion and create 13,000 jobs over the next ten years. I hope we’re able to do so.”
Disney and DeSantis have been engaged in a tug-of-war for more than a year that has engulfed the GOP governor in criticism as he prepares to launch an expected presidential bid in the coming weeks.
DeSantis spokesman Jeremy Redfern said the state had been unsure whether the new Disney campus would come to fruition since it was announced nearly two years ago.
“Given the company’s financial straits, falling market cap and declining stock price, it is unsurprising that they would restructure their business operations and cancel unsuccessful ventures,” Redfern said.
Florida Sen. Joe Gruters, a former chairman of the state Republican Party, called Disney’s decision a huge loss.
“I hope we can put this conflict behind us and get back to a more normal working relationship with a company that’s been one of our best business and tourism partners that we’ve had over the last 50 years,” Gruters said. “Two thousand jobs and a billion dollars worth of investments into our state, I would say that’s a serious blow. The market is much better at dealing with companies rather than heavy-handed government.”
Democratic Rep. Anna Eskamani, who represents the Orlando area in the Florida House, released a statement blaming the governor for the lost jobs.
“Governor Ron DeSantis is a job killing moron who cares more about his own political ambitions and culture wars than Florida and our future,” Eskamani said. “According to him, ‘woke makes you go broke’ but this is another example of how it’s actually the complete opposite. DeSantis is not who you want for President — ever.”
The feud started after Disney, in the face of significant pressure, publicly opposed the state concerning lessons on sexual orientation and gender identity in early grades that critics called “Don’t Say Gay.”
As punishment, DeSantis took over Disney World’s self-governing district through legislation passed by lawmakers and appointed a new board of supervisors. Before the new board came in, the company signed agreements with the old board stripping the new supervisors of design and construction authority.
In response, the Republican-controlled Florida Legislature passed legislation allowing the DeSantis-appointed board to repeal those agreements and made the theme park resort’s monorail system subject to state inspection, when it previously had been done in-house.
Disney’s suit against DeSantis alleges the governor waged a “targeted campaign of government retaliation.” It asks a federal judge to void the takeover of the theme park district, as well as the DeSantis oversight board’s actions, on the grounds that they were violations of the company’s free speech rights.
The creation of Disney’s self-governing district by the Florida Legislature was instrumental in the company’s decision in the 1960s to build near Orlando. Disney told the state at the time that it planned to build a futuristic city that would include a transit system and urban planning innovations, so the company needed autonomy. The futuristic city never materialized, however, and instead morphed into a second theme park that opened in 1982.
Photos: Disney World celebrates 50th anniversary

The newly painted Cinderella Castle at the Magic Kingdom at Walt Disney World is seen with the the crest to celebrate the 50th anniversary of the theme park in Lake Buena Vista, Fla.

George Kalogridis, president of segment development and enrichment for Disney Parks, stands in front of the Cinderella Castle at the Magic Kingdom theme park at Walt Disney World in Lake Buena Vista, Fla. Kalogridis was one of 6,000 employees working at the theme park on opening day in 1971.

Guests stroll along Main Street at the Magic Kingdom theme park at Walt Disney World on Aug. 30, 2021, in Lake Buena Vista, Fla.

Fifty-year employee Earliene Anderson stands on Main Street at the Magic Kingdom theme park at Walt Disney World. “Disney has been my love, and it still is,” Anderson said recently before starting her shift in merchandising.

Chuck Milam, who will celebrate his 50 years at Disney on Oct. 1, stands on Main Street in the Magic Kingdom theme park at Walt Disney World in Lake Buena Vista, Fla.

Forrest Bahruth stands on Main Street in front of the Cinderella Castle at the Magic Kingdom theme park at Walt Disney World. Bahruth has been working at Disney since the opening day in 1971.

The newly painted Cinderella Castle at the Magic Kingdom at Walt Disney World is seen with the the crest to celebrate the 50th anniversary of the theme park in Lake Buena Vista, Fla.
Disney attractions that don’t exist anymore
Disney rides that don’t exist anymore

On July 17, 1955, Walt Disney expanded his animated film empire by opening Disneyland in Anaheim, California—the first Disney theme park. The attraction cost $17 million to build and now brings in almost $3 billion annually. Disneyland’s success was followed by the 1971 opening of Walt Disney World in Orlando, Florida. Several other Disney resorts later opened worldwide, including Tokyo Disneyland in 1983 and Shanghai Disneyland in 2016.
Disney has remained a theme park entertainment leader for over six decades. In 2021, the Magic Kingdom at Walt Disney World was named the top theme park in the world, with over 12.6 million visitors that year. The Walt Disney Company also ranked #4 on Fortune’s 2021 list of the World’s Most Admired Companies.
To remain popular and keep guests returning for more, Disney parks have said goodbye to many old rides to introduce new and improved entertainment experiences over the years. Stacker curated a list of these Disney rides that no longer exist. Read on to revisit 16 popular Disney theme park attractions from the past.
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Rainbow Caverns Mine Train (1956-1977)

Walt Disney designed Rainbow Caverns Mine Train as part of the Living Desert in Frontierland and launched the ride one year after Disneyland opened. Until 1959, the slow-moving train took visitors through an Old West mining town named Rainbow Ridge, surrounded by caverns, a desert, and mountains. The attraction was rebranded as Mine Train Through Nature’s Wonderland in 1960, removing the mining town elements and adding over 200 faux animals. Two decades later, Big Thunder Mountain Railroad, a roller coaster still in operation, replaced the mine train.
Submarine Voyage (1959-1998)

Submarine Voyage replaced two short-lived boat rides on a lagoon in the Tomorrowland area of Disneyland. Submarine Voyage featured eight underwater crafts modeled after the USS Nautilus, the first nuclear-powered submarine. These vessels took passengers on an adventure to the North Pole, where riders encountered ancient ruins, beautiful mermaids, and a gigantic squid. The attraction was closed from 1998 until 2007, when it reopened as the Finding Nemo Submarine Voyage, based on the popular Disney-Pixar film.
America Sings (1974-1988)

When General Electric’s Carousel of Progress moved to Walt Disney World, America Sings took over Disneyland’s Carousel Theater to celebrate America’s bicentennial. This Tomorrowland attraction was a comedic musical revue sung by 110 animatronic animals.
Sam the Eagle guided visitors through a timeline of patriotic American tunes divided into four vignettes: a Deep South swamp, the Old West plains, a glitzy 1890s ballroom, and a 20th-century back alley. When the show was phased out after 14 years, the animatronics were repurposed for Splash Mountain, and the building was converted into the Star Wars Launch Bay.
World of Motion (1982-1996)

World of Motion, sponsored by General Motors, was one of Epcot’s original features.
Vehicles known as Omnimovers carried passengers through scenes depicting transportation history and predicting what future cars could look like. Educational and fun, the ride provided a comprehensive look at modes of transit, including walking, riding bicycles, driving cars, and flying airplanes. After 14 years, Test Track, a more interactive attraction focused on car design and testing, replaced World of Motion.
Journey Into Imagination (1983-1998)

Journey Into Imagination—an attraction at Future World in Epcot— featured Dreamfinder, a creative gentleman passionate about sparking new ideas.
Dreamfinder used his imagination to create an adorable purple creature named Figment, and together they encouraged visitors to use their imaginations by exploring art, literature, and technology. After the show, guests were allowed to execute on their ideas with hands-on activities in a creative lab called ImageWorks. ImageWorks and this attraction are still in operation, but they have evolved over the years. In 1999, the show became Journey Into Your Imagination, and in 2002 it was revamped into the current feature, Journey Into Imagination with Figment.
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Horizons (1983-1999)

Disney’s futuristic attraction Horizons opened on Oct. 1, 1983, exactly one year after Epcot opened. The 15-minute ride carried passengers in a suspended vehicle through a 136,000-square-foot building that depicted scenes of life and work in the 21st century. Looking back, Disney Imagineers—the creative minds who dream up park attractions—did an incredible job predicting future technology. For instance, Horizons featured a robot vacuuming for a human and a “holographic telephone” that allowed people to see each other while talking.
Videopolis (1985-1989)

Videopolis was a trendy teen dance club located in the Fantasyland portion of Disneyland. A 5,000-square-foot outdoor arena offered space for up to 3,000 young guests to dance the night away. Entertainment included a DJ, live bands, and 70 monitors playing popular music videos. The club also spawned a short-lived Disney Channel show of the same name and an Orlando counterpart, Videopolis East, located on Disney World’s Pleasure Island.
Maelstrom (1988-2014)

Originally named SeaVenture, Maelstrom was a log flume-style ride in the Norway Pavilion at Epcot. A 10th-century ship with a dragon head ferried passengers through the swamps and seas of Norway. The attraction blended education with thrills, featuring Norwegian history, Viking legends, and an exciting 28-foot plunge. After 26 years in operation, however, Frozen Ever After—an updated flume ride based on the hit Disney film “Frozen”—replaced Maelstrom.
Dreamflight (1989-1998)

Dreamflight, sponsored by Delta Air Lines, was the third incarnation of an aviation-focused ride originally called If You Had Wings. Located in the Tomorrowland section of Disney World’s Magic Kingdom, this attraction included a journey through flight history and a peek into the future.
Omnimovers carried riders as they watched various scenes unfold, like planes used for crop dusting, commercial airlines, and futuristic air travel. In 1996, Delta discontinued sponsorship of the ride, and it remained open for two more years under the name Take Flight before closing to make room for Buzz Lightyear’s Space Ranger Spin ride.
Body Wars (1989-2007)

Body Wars was the feature attraction in Epcot’s Wonders of Life pavilion, a venue focused on health and fitness. The motion simulator ride was much like the 1966 film “Fantastic Voyage,” mimicking the experience of being shrunk down and placed inside the human body to race through the bloodstream.
Although the attraction remained open for 18 years, Star Tours—another motion simulator ride in Walt Disney World’s Hollywood Studios—ultimately became more popular with guests. After MetLife ended its sponsorship of Body Wars in 2001, the ride remained open for six more years before closing in 2007.
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Adventurers Club (1989-2008)

The Adventurers Club was more than just another bar: It included elaborately themed decor, animatronics, and interactive shows by a vibrant cast of characters.
Upon entering the Adventurers Club, visitors were introduced to an imagined world of 1930s explorers. The club’s fictional founder, Merriweather Adam Pleasure, belonged to the Society of Explorers and Adventurers, a group whose membership and mythos are woven throughout the Disney brand. Clever Disney fans will find links to the society hidden throughout park attractions, and a film about the secret society is currently in development. The fun ended when Disney replaced Pleasure Island with Disney Springs, a more family-friendly group of restaurants, shops, and attractions.
The Studio Backlot Tour (1989-2014)

The Studio Backlot Tour—one of the original features when Walt Disney World’s Disney-MGM Studios opened in 1989—provided a behind-the-scenes tour of a film studio. The initial tour lasted hours, allowing guests a glimpse of real sets and current TV shows in production. Toward the end of its run, the tour had been whittled down to about 30 minutes and focused primarily on movie props and the staged filming of a catastrophe scene. The attraction shut down entirely after 25 years as the park (now Hollywood Studios) decided to focus on more film-specific rides.
The Great Movie Ride (1989-2017)

Another original attraction in Walt Disney World’s Disney-MGM Studios was The Great Movie Ride. Housed within a replica of the infamous TCL Chinese Theatre, slow-moving cars carried guests through a visual timeline of cinema history. The ride’s displays included videos, costumes, and props from famous films like “The Wizard of Oz” and the “Indiana Jones” series. After 28 years, The Great Movie Ride was closed to make room for more contemporary attractions in the park (now Hollywood Studios). Mickey & Minnie’s Runaway Railway, based on recent award-winning Mickey Mouse cartoons, took over the space in 2020.
ExtraTERRORestrial Alien Encounter (1995-2003)

Perhaps one of Walt Disney World’s scariest attractions, ExtraTERRORestrial Alien Encounter received negative feedback from guests throughout its run in the Magic Kingdom. In fact, it was shut down for adjustments just one month after opening.
Guests were harnessed into stationary seats in a mock laboratory where an alien escaped. Although there was no movement, the experience featured special effects like rumbling seats and a pitch-black room to enhance fear. The attraction closed in 2003 due to ongoing complaints and was replaced by Stitch’s Great Escape!, a similar ride that is also no longer in operation.
The Timekeeper (1994-2006)

Based on Disneyland Paris’ Le Visionarium, which debuted in 1992, The Timekeeper opened in Walt Disney World two years later. This Circle-Vision 360° film was located in the Metropolis Science Centre within Tomorrowland at the Magic Kingdom. For a dozen years, a robot by the name of Timekeeper used this theater to help visitors travel through time. The attraction closed in 2006 to make room for a new show: Monsters, Inc. Laugh Floor.
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The Great Movie Ride (1989-2017)

Another original attraction in Walt Disney World’s Disney-MGM Studios was The Great Movie Ride. Housed within a replica of the infamous TCL Chinese Theatre, slow-moving cars carried guests through a visual timeline of cinema history. The ride’s displays included videos, costumes, and props from famous films like “The Wizard of Oz” and the “Indiana Jones” series. After 28 years, The Great Movie Ride was closed to make room for more contemporary attractions in the park (now Hollywood Studios). Mickey & Minnie’s Runaway Railway, based on recent award-winning Mickey Mouse cartoons, took over the space in 2020.
ExtraTERRORestrial Alien Encounter (1995-2003)

Perhaps one of Walt Disney World’s scariest attractions, ExtraTERRORestrial Alien Encounter received negative feedback from guests throughout its run in the Magic Kingdom. In fact, it was shut down for adjustments just one month after opening.
Guests were harnessed into stationary seats in a mock laboratory where an alien escaped. Although there was no movement, the experience featured special effects like rumbling seats and a pitch-black room to enhance fear. The attraction closed in 2003 due to ongoing complaints and was replaced by Stitch’s Great Escape!, a similar ride that is also no longer in operation.
The Timekeeper (1994-2006)

Based on Disneyland Paris’ Le Visionarium, which debuted in 1992, The Timekeeper opened in Walt Disney World two years later. This Circle-Vision 360° film was located in the Metropolis Science Centre within Tomorrowland at the Magic Kingdom. For a dozen years, a robot by the name of Timekeeper used this theater to help visitors travel through time. The attraction closed in 2006 to make room for a new show: Monsters, Inc. Laugh Floor.
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